Does your cool dhtml menu work on a Mac platform with Dreamweaver?A: To create your cool dhtml menu on MAC you can use HTML version of Deluxe Tuner (for MAC OS). You can find it here:
1. open the page in your program
2. open html source code of the page
3. add several rows of code (<script> tags), For info see: http://deluxe-menu.com/installation-info.html
To create and configure your cool dhtml menu use Deluxe Tuner application
(included into the trial package): http://deluxe-menu.com/deluxe-tuner-info.html
Tools/Internet Options/Advanced Options/
"Allow active content from files to run on My Computer".
There is no way to enable these preferences automatically, in othercase there are no reasons to create security preferences.
I want frameless popup window to appear when an image is clicked,
but at the moment it appears automatically on page load.. A: You can specify the ID of the element you want to click on.
Actions sections in Deluxe Tuner, onClick parameter.
1) You can show the popup window when you hover, click or mouseout on some elements on yourpage.
For example you have:
<p><img border="0" src="images/submenu-bg.gif" width="170" height="29" id="open_popup"></p>
So, in Deluxe Tuner you should enter 'open_popup' object ID in the onMouseOver,onClick or onMouseOut fields.
Actually you can assign id to any object on your page:
add id="open_popup" for <a>, <div>, <img> ... tags.
2) You can also use deluxePopupWindow.open() function to open the popups.
More info about deluxePopupWindow.open() function you can find:
function deluxePopupWindow.open("winID", "content", "header", "param", "skin", "contentType")
Use another winID (first parameter) than you have in your data file if you don't want to close 1-st popup window
or use thesame winID=win if you want to close 1-st popup.
content - will be the path to the file you want to load in your popup (files/test.html)
skin - is the name of your skin
contentType - set this parameter to iframe.
To download the MAC version you should download the trial version on MAC or use thefollowing link:
Use engine files form the licensed package.Find a link to it in your license message.