Context Menu Treeview Wpf Example by Deluxe-Tree.com
Context Menu Treeview Wpf Example


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Menu Screenshots Context Menu Treeview Wpf Example

Context Menu Treeview Wpf Example Javascript Drag N Drop Tree

Features Context Menu Treeview Wpf Example

Easy Setup
  • De Luxe Tuner. GUI interface to create your context menu treeview wpf example menus easily and in no time
  • Sensible menu parameters for manual editing
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • Runs well with an unlimited number of submenus and items
Disable Menu Tree Context Menu Treeview Wpf Example
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed context menu treeview wpf example samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
Unrivalled Features
  • Scrollable, dragable, floating
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
Cost Effective
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Javascript Tree Menu. Expandable Menu.

  • You can create any style for XP menu:
  • different icons, colors, and buttons for each submenu title;
  • any color for borders, backgrounds, and font of menus and items;
  • any available font style; and many other options!
  • Design personal styles for any submenu and item. Use individual styles to rich killer visual effects!
  • These effects will make your menu neat and chic. Among available special visual effects there are random dissolve, fade, mix, mosaic slide out and many many others.

Recent Questions Context Menu Treeview Wpf Example

Q: The only remaining problem I see is that the html popup menu appears in slightly different positions depending upon where your mouse touches the icon.

Is there a way to make the menu position absolute in respect to the icon? I have tried playing with the menu item parameters that seemed related with no success.

A: See dm_popup() function parameters:

return dm_popup(menuInd, pause, event, x, y)
menuInd - index of the menu on a page, >= 0.
pause - determines the time when the html popup menu will be hidden.
event - constant. Do not change.
x, y - optional. Set these parameters if you want the menu to appear in the specified place.
In other case the menu will be shown in the mouse position.


Q: Do I need to replace the menudir/ in the code with the name of the folder I have placed the .js files?


A: Yes, you should change the name of the folder.

If you have, for example such file structure:

deluxe-menu_files/
    dmenu.js
    data.js
images/
html_pages/
    page1.html
    page2.html

index.html

So, you should install your menu in the following way:
<head>
<!-- JavaScript Tree Menu -->
<noscript><a href="http://deluxe-menu.com">Javascript Menu by Deluxe-Menu.com</a></noscript>
<script type="text/javascript">  var dmWorkPath = "deluxe-menu_files/";</script>
<script type="text/javascript" src="deluxe-menu_files/dmenu.js"></script>
<!-- (c) 2006, http://deluxe-menu.com -->
</head>

<body>
<script type="text/javascript" src="deluxe-menu_files/data.js"></script>
</body>
</span>

Q: I changed the parameter from
  var dmObjectsCheck=0;
to
  var dmObjectsCheck=1;
in the data.js file
but it didn't change it;
_____________________

I opened the dmenu_add.js file, but I'm not sure what I'm supposed to do with it?
_____________________

I went to your sample page and I would like to add the item widths into mydata.js file, but each item is a different width. Would it be correct for meto do this?...

  var itemStyles = [
["itemWidth=98px"],
];

Or will I have to make all the main menu items/graphics the same width?


A: You don't have to change your dmenu_add.js file.
Please, place this file in the folder where your menu iscreated in.

Yes, you can set itemWidth for each main item.

Please, use Deluxe Tuner to create your individual styles.

You should write, for example, so:

  var itemStyles = [
["itemWidth=98px"], // style 0
["itemWidth=100px"], // style 1
["itemWidth=110px"], // style 2
["itemWidth=120px"], // style 3
["itemWidth=95px"], // style 4
];
  var menuItems = [

["","", "data.files/products.gif", "data.files/products_mo.gif", "Products", "_self","0" , , , ],

["","", "data.files/demoCenter.gif", "data.files/demoCenter_mo.gif", , ,"1", , , ],

["","", "data.files/resources.gif", "data.files/resources_mo.gif", , ,"2", , , ],

["","support.htm", "data.files/support.gif", "data.files/support_mo.gif", , "_self","4", , , ],

["","", "data.files/company.gif", "data.files/company_mo.gif", , , , , , ],];


Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.

Even when I only call dmWorkPath and dmenu.js once, it does not work.

A: See, it is not correctly to use image-based items:

["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],

and specify beforeItemImage/afterItemImage parameters. They won't work in that case.

You can create such buttons in the following ways:
1) Use image-based menu (images with text).

Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],


2) Use combined background for the menu in javascript items (images without text).

  var beforeItemImage = [,]; //left-side image for normal and mouse over state
  var itemBackImage = [,]; //background or image for normal and mouse over state
  var afterItemImage = [,]; //right-side image for normal and mouse over state
  var beforeItemImageW = '';
  var afterItemImageW = '';
  var beforeItemImageH = '';
  var afterItemImageH ='';

But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif

You cannot use these two methods together!