Flash Hyperbolic Tree Effect by Deluxe-Tree.com
Flash Hyperbolic Tree Effect


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Menu Screenshots Flash Hyperbolic Tree Effect

Flash Hyperbolic Tree Effect Dynamic Menu Trees

Features Flash Hyperbolic Tree Effect

High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • Runs well with an unlimited number of submenus and items
Seamless Integration
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
Tree Frame Flash Hyperbolic Tree Effect
Easy Setup
  • De Luxe Tuner. GUI interface to create your flash hyperbolic tree effect menus easily and in no time
  • Sensible menu parameters for manual editing
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed flash hyperbolic tree effect samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
Unrivalled Features
  • Scrollable, dragable, floating
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
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Javascript Tree Menu. Expandable Menu.

  • Apply any font of any color, size and font decoration you need. Use any available type, color and thickness of a menu. Choose any color for submenus and items backgrounds.
  • Set the size of the menu in percent, pixels, or other units. This menu may have a relative (it can be inserted into the table, for example) or absolute position .
  • Use special prefixes for image paths and links to make paths absolute.
  • You can assign your own images for lines.

Recent Questions Flash Hyperbolic Tree Effect

Q: We are evaluating your product Javascript/DHTML Tree-menu.

We want that when user clicks an item, then load other page. This other page also conatains the tree menu. But, we are looking for how we have to do for the previously clicked menu items in java (in the previous page) remains highlighted for inform to user what is his current page/selection.

We know toggleMode feature, but after the second page loads, the clicked item does not remain higlighted.

It is possible to achieve this behavior with your product???

A: You should use API functions in that case

function dtreet_ext_expandItem (itemID, expand)
function dtreet_ext_setPressedItem (menuInd, itemID)

See more info about API functions:
http://deluxe-tree.com/functions-info.html

See the samples:
http://deluxe-tree.com/dynamic-drop-down-menu-sample.html
and
http://deluxe-tree.com/highlight-selected-menu-item-sample.html



Q: We are now working with JavaScript Tree Menu and can't get our favorite template to link. It is the one you call animated-icons
The example you gave has no links, but when we try to add links to it (in the 2nd parameter of any menu item), NOTHING happens.
It's not a broken link, it just wont do ANYTHING.


A: See your menu parameters. Now you have:

  var itemTarget="";
  var statusString="string";


You should set this parameters:

  var itemTarget="_self";
  var statusString="link";


Q: Is it correct that in vertical collapse menu you can specify your target as a different frame?


A: Yes, you can specify frame name as the target in Javascript/DHTML Tree:

  var titemTarget="frame";

Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?

Also, where is it defined that the popup menu is ID 1 ?


A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>