Function Clicknode Id Javascript Tree Buildsubmenustructure by Deluxe-Tree.com
Function Clicknode Id Javascript Tree Buildsubmenustructure


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Function Clicknode Id Javascript Tree Buildsubmenustructure Tree Dhtml Drag

Features Function Clicknode Id Javascript Tree Buildsubmenustructure

High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • Runs well with an unlimited number of submenus and items
Seamless Integration
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
Tree Crossframe Cascading Menu Function Clicknode Id Javascript Tree Buildsubmenustructure
Unrivalled Features
  • Scrollable, dragable, floating
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
Cost Effective
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed function clicknode id javascript tree buildsubmenustructure samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
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Javascript Tree Menu. Expandable Menu.

  • You can set default expanded/collapsed items and submenus.
  • After clicking on menu item selected item becomes highlighted.
  • When the submenu is larger than the visible area of the page the submenu will be automatically decreased. To see all the submenu items you do not need to use scrollbars or something like that - just put your mouse to the bottom of a submenu and it will be automatically scrolled! You can also specify height and width for each separate submenu.
  • There is no need to write additional code on a server side to remember what items were expanded/collapsed. Javascript/DHTML Tree can save items state automatically!

Recent Questions Function Clicknode Id Javascript Tree Buildsubmenustructure

Q: I now have the need to introduce separators on the menu.
Can you tell me how to do that?
I cannot find any documentation telling me how this is done.


A: Please, see the following parameters:

//--- Separators
  var separatorImage=""; //for subitems
  var separatorWidth="5";
  var separatorHeight="100%";
  var separatorAlignment="right";
  var separatorVImage="images/public/separator.gif"; //for the top items
  var separatorVWidth="3";
  var separatorVHeight="100%";
  var separatorPadding="";

You should set a separator in the menuItems, for example:

  var menuItems = [
["Home","index.cfm", , , , , , , , ],
["-"],
["About Us","about.cfm", , , , , , , , ],

];

Try that.


Q: Hi there ... how do I add in the following javascript code so an exit pop doesn't go off:

onClick="exit=false;"

I read this page, but it didn't work

http://deluxe-menu.com/javascript-link-menu-support.html#

A: Unfortunately, you can't assign onmouseover/onClick event to each item. However, you can achieve this by using standard html objects within items, for example:

  var menuitems = [
["<div onClick='your_code_here'>item text</div>", "index.html"]
];



Q: How can I keep the javascript contextual menu items from opening into a new window when selected?

A: You can set target parameter for all javascript contextual menu items:

  var itemTarget="_self";

or for each item individually:

["Home","testlink.html", "", "", "", "_self", "", "", "", "", "", ],



Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.

Even when I only call dmWorkPath and dmenu.js once, it does not work.

A: See, it is not correctly to use image-based items:

["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],

and specify beforeItemImage/afterItemImage parameters. They won't work in that case.

You can create such buttons in the following ways:
1) Use image-based menu (images with text).

Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],


2) Use combined background for the menu in javascript items (images without text).

  var beforeItemImage = [,]; //left-side image for normal and mouse over state
  var itemBackImage = [,]; //background or image for normal and mouse over state
  var afterItemImage = [,]; //right-side image for normal and mouse over state
  var beforeItemImageW = '';
  var afterItemImageW = '';
  var beforeItemImageH = '';
  var afterItemImageH ='';

But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif

You cannot use these two methods together!