Javascript Checkbox Tree Recursive by Deluxe-Tree.com
Javascript Checkbox Tree Recursive


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Menu Screenshots Javascript Checkbox Tree Recursive

Javascript Checkbox Tree Recursive Cascading Menus Tree

Features Javascript Checkbox Tree Recursive

Easy Setup
  • De Luxe Tuner. GUI interface to create your javascript checkbox tree recursive menus easily and in no time
  • Sensible menu parameters for manual editing
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed javascript checkbox tree recursive samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
Style Tree Horizontal Navigation Bar Javascript Checkbox Tree Recursive
Seamless Integration
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
Unrivalled Features
  • Scrollable, dragable, floating
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
Cost Effective
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Javascript Tree Menu. Expandable Menu.

  • These effects will make your menu more attractive and stylish. Among available transitional effects there are such as fade, mosaic, random dissolve, slide out and many others.
  • Create individual styles and assign them to any submenu and item. Use individual styles to achieve stunning effects!

Recent Questions Javascript Checkbox Tree Recursive

Q: Hi, how to change font/size of the main java script pull down menu?
I see the option only for the sub menus.

A: I suppose that you're using Vista style template.

You should change font for the top items in Individual styles.Try that.



Q: Very interested by your product.I want to know, before buy, if I can call javascript function when the user click on a items in the horizontal drop down menu?

A: You're able to use Javascript for each item, for example:

  var menuitems = [
["item text", "javascript:your_code_here"]
];

Unfortunately, you can't assign onmouseover/onClick event to each item.
However, you can achieve this by using standard html objects within items, for example:

  var menuitems = [
["<div onClick='your_code_here'>item text</div>", "index.html"]
];

Q: We haven't managed to find out how to activate a popup window through click in a flash? Is there possible to call a single jsfunction to activate it?

A: You can deluxePopupWindow.open() function to open your window:

<a href="javascript:;" onclick="deluxePopupWindow.open('window1', 'Content1 Content1','Window1','width=220,height=100,resizable,scrollbars=no,middle,right,fade-effect', 'windowsvista_graphite')">
<OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="120" HEIGHT="40">
<PARAM NAME=movie VALUE="deluxe-menu.files/flash-deluxe-menu.swf">
<PARAM NAME=quality VALUE=best>
<param name="wmode" value="opaque">
<PARAM NAME=bgcolor VALUE=#FFFFFF>
<EMBED src="deluxe-menu.files/flash-deluxe-menu.swf" quality=best bgcolor=#FFFFFF wmode="opaque" WIDTH="120" HEIGHT="40" NAME="data-samples/flash-deluxe-menu" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer">
</EMBED>
</OBJECT></a>

Q: I have been mostly creating my menus by starting with a template file that has the features I need, and then modifying that file by hand (as opposed to using the Tuner program). In this case I am using data-vista-01.js.

When I load my html file that has references to the necessary resources (e.g. .js, gif, etc) in a directory that has the Images folder and Menu folder copied directly from the installed JavaScript Tree Menu program directories, I get what I want.

This is perfect. But I think to myself, surely I don't need all the .js files from the Menu directory, nor do I need all the .gif files from the Images directory, so I started deleting those files one at a time, until I got to the point where Images contained only the Vista1 folder + the empty.gif file, and the Menu folder contained only dmenu.js. My menu now not working.

I'm guessing that some graphic files need to draw the top-level menu bar are missing. But which ones?
So my question is, what files do I really need? Is this something the documentation describes, and if so where?

I hope I don't have to include the full contents of the Menu and Images folder, as they are quite large.


A: Unfortunately, you should add all need images manually.
We'll try to correct it soon.
You can open your data.js file and see what images you're using in themenu and copy tese images into your folder.

You should also change the following parameter:

  var pathPrefix_img="";

There is no need to use all engine files for the menu.
Description of files you can find here:
http://deluxe-menu.com/description-of-files-info.html